There are three common types of hazards:
- Glass: Can break, May be hooked on to metal or on its own.
- Metal: Unbreakable, used for contraptions or glass protection. Most commonly used on doors.
- Lasers: Breakable, but secluded by a wall mostly. Laser can't be destroyed, hit the glass.
There are other hazards that don't harm the player. These hazards increase speed, gravity, or even the layout. Examples:
- Speed: Increases or decreases the speed of the game.
- Gravity: Increases or decreases the gravity of the level, may be heavy or zero gravity.
- Layout: Random changes of the layout of the level.
- Invisible hazards: Hazards, such as cube frames or DNA, may become invisible and impossible to hit. Look wisely.
- Random Checkpoints: A rare bug that appears when the game is quit or idle at Checkpoint 4 or Checkpoint 7. Says Random numbers, but random location. Quick way to breeze.