Checkpoint 6 is the checkpoint after Checkpoint 5, and before Checkpoint 7.

Description Edit

The checkpoint's color scheme focuses in either maroon or dark cerise. Checkpoint 6 introduces new features such as more indestructible and faster glass panes. The difficulty on this checkpoint for first-timers could be significantly massive.

Stages Edit

Stage 1Edit

The player will be faced with faster-moving revolving glass panes and 1 or 2 octohedral crystals on moving columns and 2 square-pyramid crystals on the ceiling. Its music is also the bosses' main theme and also when you enter Endless Mode/Infinity Although, the glass panes in this checkpoint are similar in Checkpoint 3, but thinner.

Stage 2Edit

Stage 2 introduces more spinning glass bars, as well as lasers. And this zone has 2 zones together due to no door between those zones, after the laser part, the dust disappears and appears hard-to-break glasses everywhere along with spinning glass bars. It's music is also the bosses' intro.

Stage 3Edit

Stage 3 has the same area as the first stage, but moves in a slower pace and a haze covering the illustration of the main color of the checkpoint. This later heads to Checkpoint 7

Stage 4

well, its extremely rare to go into this stage.

gravity number off door buttons object power up balls
normal 1 spinning thick glasses

crystals pyramidal crystals

fire ball
normal 2 lasers spinning caspers crystals 2 inifinitive


normal 1 spinning propellers

shifting lasers hanged glass panes

pyramidal crystals shifting propellers

normal 1 spinning thick glasses

crystals pyramidal crystals