- Checkpoint 5 is the checkpoint after Checkpoint 4 and
- before Checkpoint 6.
- Description
- The checkpoint's theme focuses around an aquatic nature with low gravity, and introduces metal objects.
- Stages
- 1
- Stages 1 and 2 feature calming music and plenty of crystals. Yet there are platforms that move and also sliding glass bars and hanging hammers. A noticeable feature about this stage is that there is lower gravity, as the balls move slower. After this, you will proceed to the new stage.
2
Stage 2 features the same music as the first stage of Checkpoint 1, sliding glass panes, and spinning glass bars. This Is The 2nd Rotating Stage , the 1st being in stage 3 of Checkpoint 3.
3
At beginning: explosive powerup, time slow powerup, one octahedal crystal. Then: moving glass walls, horizontal-vertical glass bar crosses.
4
Stage 4 features No obstacles and many rows of crystals. This is a break point in the game and later leads to Checkpoint 6.
- Trivia
gravity | rotating | number off door butt ons | objects | power up balls |
---|---|---|---|---|
low | no | 2 | crystals
metal glasses backpack metal glasses horizontal glasses |
fire ball |
low | yes | 1 | spining propellers shifting glass panes shifting glasses | |
low | no | 1 | crystal
shifting glass panes horizontal vertical glasses |
fire ball and time slow |
zero | yes | 2 | fliying glass panes
horizontal glasses |
|
low | no | 1 | pyramidal crystals | infinite ball |
- This Is The 1st Checkpoint It Shows Low Gravity