1. Checkpoint 5 is the checkpoint after Checkpoint 4 and
  2. before Checkpoint 6.
  3. Description
  4. The checkpoint's theme focuses around an aquatic nature with low gravity, and introduces metal objects.
  5. Stages
  6. 1
  1. Stages 1 and 2 feature calming music and plenty of crystals. Yet there are platforms that move and also sliding glass bars and hanging hammers. A noticeable feature about this stage is that there is lower gravity, as the balls move slower. After this, you will proceed to the new stage.


Stage 2 features the same music as the first stage of Checkpoint 1, sliding glass panes, and spinning glass bars. This Is The 2nd Rotating Stage , the 1st being in stage 3 of Checkpoint 3.


At beginning: explosive powerup, time slow powerup, one octahedal crystal. Then: moving glass walls, horizontal-vertical glass bar crosses.


Stage 4 features No obstacles and many rows of crystals. This is a break point in the game and later leads to Checkpoint 6.

  • Trivia
gravity rotating number off door butt ons objects power up balls
low no 2 hanged traingles crystals fire ball
low yes 1 hanged hexagons
low no 1 hanged glass panes fire ball and time slow
zero yes 2 fliying glass panes

horizontal glasses

low no 1 pyramidal crystals infinite ball
  1. The fire ball does packet criticals. for example, it can destroy metal objects
  1. This Is The 1st Checkpoint It Shows Low Gravity