Checkpoint 5 is the checkpoint after Checkpoint 4 and

before Checkpoint 6.

Description Edit

The checkpoint's theme focuses around an aquatic nature with low gravity, and introduces metal objects. Star crystals can get 10 balls back.

Stages Edit


Stages 1 and 2 feature calming music and plenty of crystals. Yet there are platforms that move and also sliding glass bars and hanging hammers. A noticeable feature about this stage is that there is lower gravity, as the balls move slower. After this, you will proceed to the new stage.


Stage 2 features the same music as the first stage of Checkpoint 1, sliding glass panes, and spinning glass bars.


At beginning: explosive powerup, time slow powerup, one octaedral crystal. Then: moving glass walls, horizontal-vertical glass bar crosses.


Stage 4 features fewer obstacles and many rows of crystals. This is a break point in the game and later leads to Checkpoint 5 Zone 5.


Stage 5 features fewer obstacles and many rows of 3d star crystals. This is a bonus point in the game and later leads to Checkpoint 6.

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