Checkpoint 5 is the checkpoint after Checkpoint 4.
Description EditThe checkpoint's theme focuses around an aquatic nature with low gravity, and introduces metal objects.
Stages 1 and 2 feature calming music and plenty of crystals. Yet there are platforms that move and also sliding glass bars and hanging hammers. A noticeable feature about this stage is that there is lower gravity, as the balls move slower. After this, you will proceed to the new stage.
At beginning: explosive powerup, time slow powerup, one octaedral crystal. Then: moving glass walls, horizontal-vertical glass bar crosses.
Stage 4 features fewer obstacles and many rows of crystals. This is a break point in the game and later leads to Checkpoint 6.