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Checkpoint 2 is the third and officially second checkpoint of Smash Hit.

Description Edit

This checkpoint has a slightly large increase in difficulty in comparison to the last two checkpoints. New difficult obstacles are introduced and a new game-play element is added - speed.

This checkpoint's color scheme is made dominantly of turquoise and other blue shades. The glass here is blue-gray as well as the background consisting of a gradient of light blue with dark blue or indigo.

Checkpoint 2 introduces a few new obstacles which are slightly harder to smash and pass by than previous checkpoints.

Encountered here is a new variant of the sliding glass wall. They are replaced with shifting glass walls, which, instead of sliding continuously, will shift in a steady uniform in short, regular intervals.

Pop-up glass sheets are also encountered, large sheets of glass that immediately spring up when the player is in close proximity, appearing on the ground or the ceiling.

A new game-play mechanic, speed, is also introduced, which determines the speed the player travels at. In the third segment, the speed is set to faster than normal. In the fourth, it is set to slower than normal.

Only the second, third, fifth, and eleventh checkpoints are comprised of four segments.

Stages Edit

Template:Checkpoints

gravity number off door buttons object rotaing power up balls
normal 1 pop-up glass walls

shifting glasses

pyramidal crystals

no
normal 1 pyramidal crystals no
normal 1 pop-up glass walls

shifting glasses

horizontal glasses

no infinite balls
normal 1 pyramidal crystals no 2 infinite balls
low 2 pyramidal crystals

crystal

yes 2 time slow

survivor mode

number off door buttons objects rotating gravity
1 DNA strands shifting glasses
1 star crystals
1 horizontal glasses
1 star crystals
1 3 star crystals