Checkpoint 11 is the final checkpoint before the Checkpoint 12
The checkpoint's theme is reminiscent of Hell, and features rotating square groups. The color schemes are red to orange and red violet. The level is added along with Checkpoint 10 in 1.4.0 game version. Also, the last zone has more blue.
The player will have to face spinning hammers, star-shaped hammers and many glass panes and lasers.
Stage 2 is featuring more floating glass, as in the third stage of Checkpoint 10
Sometimes at the start, a piece of glass will come from the side, destroying itself. It looks like an RKO out of nowhere.
The Room Rotates Also
Stage 3 features sliding glass panes and hammers like Stage 1 but with crystals and 2 glass bars moving side to side rapidly in an opposite direction towards each other.
Stage 4 features zero gravity , music from Endless mode and has lasers , swinging hammers and Squares on strings , it also rotates , Infinite ball power up at the start. Anyways , this is a fan-made stage
This stage features spinning hammers and star shaped hammers. Crystals are rarely seen in this stage.
The Room Rotates At The Other Half Of Stage 5 , Same For The 2nd Half Of 4th Stage Of Checkpoint 9
Upon finishing this stage, the player will see a sign saying that he/she is now entering Endless Mode
The Door Automatically Opens At The End Of This Stage
|gravity||number off door buttons||object||power up balls||rotating|
|normal||1||slidding vuritial glasses
spinning master glasses
shifting glass panes shifting lasers
|zero||1||going bad glasses and transformational crystals||yes|
|normal||1||spinning master glasses shifting horizontal glass panes shifting vertical glass panes star glasses||infinite balls||no|
|zero||2||lasers , swinging hammers , squares on strings||infinite balls||yes|
|normal||0 (1 in mayhem mode)||sliding vuritial glasses shifting glass panes 1 crystals||1 no rotating 2 yes rotating|