Checkpoint 11 is the final checkpoint before the Checkpoint 12
The checkpoint's theme is reminiscent of Hell, and features rotating square groups. The color schemes are red to orange and red violet. The level is added along with Checkpoint 10 in 1.4.0 game version (i meant 1.2.0 game version) PLEASE SPELL THAT RIGHT NEXT TIME. Also, the 4th zone has more blue.
The player will have to face dual hammers, star-shaped hammers and many glass panes and lasers.
Stage 2 is featuring more floating glass, as in the third stage of Checkpoint 10, but the glass is longer.
The room swings around a little bit.
Stage 3 features sliding glass panes and hammers like Stage 1 but with crystals and 2 glass bars moving side to side rapidly in an opposite direction towards each other.
Stage 4 has the stuff like the dual hammers, it rotates when it gets to half of the checkpoint, and If you ask me, the ending(after the boss on Mayhem Mode)
The Room Rotates At The Other Half Of Stage 4 , Same For The 2nd Half Of 3rd Stage Of Checkpoint 9
Upon finishing this stage, the player will see a sign saying that he/she is now entering Endless Mode
The Door Automatically Opens At The End Of This Stage
|gravity||number off door buttons||object||Power-Up||Rotation?|
|normal||1||slidding vuritial glasses
spinning master glasses
shifting glass panes shifting lasers
|zero||1||going bad glasses and transformational crystals||Yes; swings a little bit|
|normal||1||spinning master glasses shifting horizontal glass panes shifting vertical glass panes star glasses||infinite balls||no|
|normal||0(1 In Mayhem Mode||lasers , swinging hammers , squares on strings||Yes; halfway toward the stage.|