Checkpoint 11 is the final checkpoint before the Checkpoint 12
The checkpoint's theme is reminiscent of Hell, and features rotating square groups. The color schemes are red to orange and red violet. The level is added along with Checkpoint 10 in 1.4.0 game version. Also, zone 4 has more blue.
The player will have to face spinning hammers, star-shaped hammers and many glass panes and lasers.
Stage 2 is featuring more floating glass, as in the third stage of Checkpoint 10
Sometimes at the start, a piece of glass will come from the side, destroying itself. It looks like an RKO outta nowhere.
Stage 3 features sliding glass panes and hammers like Stage 1 but with crystals and 2 glass bars moving side to side rapidly in an opposite direction towards each other.
This stage features spinning hammers and star shaped hammers. Crystals are rarely seen in this stage.Upon finishing this stage, the player will see a sign saying that he/she is now entering Checkpoint 12