Checkpoint 1 is the second and first official checkpoint of Smash Hit. It follows the introductory stage. This area contains three segments.

Description Edit

The layout of the map is comprised of dark blocks and dark grey glass, giving the area a dark feel. The background consists of a gradient of blue with white or, in the case of the second segment, orange. Your Now A Trainee

Checkpoint 1 introduces new interesting types of obstacles.

Within the first segment the player finds many moving columns. Although some appeared in the second segment of the Introductory stage, they appear in much larger numbers here, and can carry either crystals or glass boxes.

The second segment also introduces special DNA strands, and the third introduces swinging glass blocks.

Stages Edit

Just like the Introductory stage, Checkpoint 1 contains three segments. The second segment, however, is twice as long as the other two.

Stage Obstacles Description Gravity Power Ups Number of door buttons
  • Glass blocks
  • Sliding glass walls
  • Moving obstacles (part of glass blocks)
Within this segment, moving columns are encountered which may have either crystals or glass boxes atop them. Sliding glass walls also appear every so often, preceded by a field of moving columns adorned with crystals. In a number of cases some glass boxes and sliding glass walls are unable to hit the player. Normal 1
  • DNA strands
  • Slim glass bars
In this segment DNA strands of glass can be found. These usually appear standing alone vertically or in groups diagonally. DNA groups will come with a crystal. Vertically and horizontally moving glass bars also appear. Occasionally, a door like structure appears made of moving columns, along with a row of three crystals. Normal 1
  • Swinging glass blocks
The third segment contains numerous swinging glass blocks, which appear either square- or rectangular-shaped. Some cannot be hit. Crystals appear every so often, placed on immobile ground or on moving columns. An Infinite Ball power-up is found at the start. Normal
  • Infinite Ball

Trivia Edit

  • Checkpoints 1 and 4 are the only checkpoints in which all the soundtracks found in their segments are found elsewhere.
    • Segment 1 shares its music with the second segment of Checkpoint 5 as well as the Versus and Co-op modes.
    • Segment 2 shares its music with segments in the Endless Mode and Zen Mode.
    • Segment 3 shares its music with the third segment of Checkpoint 4, coincidentally.

Object Debuts Edit

  • Glass Blocks
  • DNA Strands
  • Moving Columns